Sitemap

Member-only story

Deep Learning Super Sampling (DLSS)

3 min readSep 28, 2020

--

Press enter or click to view image in full size
An example of how a post-processing effect (anti-aliasing) can make an image more visual appealing

Background

I started playing computer games when my Dad brought home our first computer, an NEC with a 133 MHz processor. The first game I played was Wolfenstein 3D, created by John Carmack and the team at id Software.

As a kid I didn’t think too much about how how fast a computer could be until I started playing Quake 2. Our computer didn’t have a good video card, and I remember playing Quake 2 using software rendering at a resolution of 320x240. We had 56K dialup which would give me pings of around 180 to 280 milliseconds. It was in this hellscape of performance that my love for first-person shooters was born.

Later on I realized that I *needed* a better video card. I finally ended up getting two Voodoo2’s by 3dfx. I can still remember how good it felt to turn up the resolution to 800x600 and move my mouse around, feeling the smoothness.

Press enter or click to view image in full size
Dual Voodoo2’s in SLI

--

--