Deep Learning Super Sampling (DLSS)
Background
I started playing computer games when my Dad brought home our first computer, an NEC with a 133 MHz processor. The first game I played was Wolfenstein 3D, created by John Carmack and the team at id Software.
As a kid I didn’t think too much about how how fast a computer could be until I started playing Quake 2. Our computer didn’t have a good video card, and I remember playing Quake 2 using software rendering at a resolution of 320x240. We had 56K dialup which would give me pings of around 180 to 280 milliseconds. It was in this hellscape of performance that my love for first-person shooters was born.
Later on I realized that I *needed* a better video card. I finally ended up getting two Voodoo2’s by 3dfx. I can still remember how good it felt to turn up the resolution to 800x600 and move my mouse around, feeling the smoothness.